You're not far off. HMs are planned to be player usable equipment, tools and a vehicle or two.
My goal in this design is to create more player agency with more tactile overworld interaction.
The lean on fetch quests was a byproduct of a lack of implemented game mechanics. I think you'll be pleasantly surprised with what we have in store regarding quests~
I'm glad you're all so excited for the features we have planned! Aside from the competitive and mainline content, my goal is to create a world thats full and engaging. One that feels like you can live inside it and take part in different facets of a pokemon society.
Personally I'm the most...