**对《PokeForce》的建议:提升个体值与性格调整,保持初始伙伴的重要性!**

Kaka

Novice Trainer
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在《PokeForce》的宝可梦培养系统中,我有一些建议,希望能进一步优化游戏体验。首先,我建议引入全新的道具系统,这些道具可以提升宝可梦的个体值,并允许调整宝可梦的性格特征。这种调整不会改变宝可梦的基本性格特征,而是优化其能力值,使其在战斗中表现更佳。
我希望这些道具能让玩家无需将初始的宝可梦伙伴留在仓库中。通过这些创新的培养方式,你的初始宝可梦可以继续在战斗中与玩家并肩作战,而不必被迫弃用。为了避免过多成品精灵的泛滥,我建议将这些道具设计得相对不易获得。这将确保玩家需要投入更多的时间和精力来获取这些道具,从而保持游戏的挑战性和公平性。
我相信这些改进将极大提升玩家的游戏体验,让他们的初始宝可梦始终保持在团队中的重要位置,并与玩家一起迎接更多的冒险和挑战。
希望《PokeForce》能够采纳这些建议,让每位玩家都能与他们的宝可梦伙伴一起迎接更多的冒险和挑战!
下面是英文版
In the Pokémon training system of "PokeForce," I have a few suggestions that could further optimize the gaming experience. First, I propose the introduction of a new item system that allows players to enhance their Pokémon's individual values and adjust their personality traits. These items would enable players to directly increase their Pokémon's individual values, thereby improving their combat abilities. Additionally, special items could help adjust Pokémon’s personality traits—not changing the Pokémon’s core traits but optimizing its ability stats to perform better in battles.

Importantly, I hope these items will enable players to keep their initial Pokémon partners active in battles, rather than having to leave them in storage. Through these innovative training methods, your initial Pokémon can continue to fight alongside you rather than being replaced. To avoid an overabundance of high-level Pokémon, I suggest making these training items relatively hard to obtain. This would ensure that players need to invest more time and effort to acquire these items, maintaining the challenge and fairness of the game.

I believe these improvements will greatly enhance the player experience, allowing initial Pokémon partners to remain significant members of the team and face more adventures and challenges together with players.

I hope "PokeForce" considers these suggestions, enabling every player to embark on new adventures with their Pokémon partners!
 
在《PokeForce》的宝可梦培养系统中,我有一些建议,希望能进一步优化游戏体验。首先,我建议引入全新的道具系统,这些道具可以提升宝可梦的个体值,并允许调整宝可梦的性格特征。这种调整不会改变宝可梦的基本性格特征,而是优化其能力值,使其在战斗中表现更佳。
我希望这些道具能让玩家无需将初始的宝可梦伙伴留在仓库中。通过这些创新的培养方式,你的初始宝可梦可以继续在战斗中与玩家并肩作战,而不必被迫弃用。为了避免过多成品精灵的泛滥,我建议将这些道具设计得相对不易获得。这将确保玩家需要投入更多的时间和精力来获取这些道具,从而保持游戏的挑战性和公平性。
我相信这些改进将极大提升玩家的游戏体验,让他们的初始宝可梦始终保持在团队中的重要位置,并与玩家一起迎接更多的冒险和挑战。
希望《PokeForce》能够采纳这些建议,让每位玩家都能与他们的宝可梦伙伴一起迎接更多的冒险和挑战!
下面是英文版
In the Pokémon training system of "PokeForce," I have a few suggestions that could further optimize the gaming experience. First, I propose the introduction of a new item system that allows players to enhance their Pokémon's individual values and adjust their personality traits. These items would enable players to directly increase their Pokémon's individual values, thereby improving their combat abilities. Additionally, special items could help adjust Pokémon’s personality traits—not changing the Pokémon’s core traits but optimizing its ability stats to perform better in battles.

Importantly, I hope these items will enable players to keep their initial Pokémon partners active in battles, rather than having to leave them in storage. Through these innovative training methods, your initial Pokémon can continue to fight alongside you rather than being replaced. To avoid an overabundance of high-level Pokémon, I suggest making these training items relatively hard to obtain. This would ensure that players need to invest more time and effort to acquire these items, maintaining the challenge and fairness of the game.

I believe these improvements will greatly enhance the player experience, allowing initial Pokémon partners to remain significant members of the team and face more adventures and challenges together with players.

I hope "PokeForce" considers these suggestions, enabling every player to embark on new adventures with their Pokémon partners!
Ooh I love this idea, reminds me a lot about pokemon go type mechanics with the buddy pokemon. I'd support its use in PVE but not in PVP personally ;p
 
我觉得这么设计挺好的,毕竟就是有些宝可梦的个体和属性没法变,mmo一样时通过道具变更闪电鸟那些神兽的性格和个体