I play pokemmo just started I'm a old school RuneScape player and NO game has ever come close to the experience I had there every day.. I watch Patrouski and he mentions OSRS a lot and I believe he has that same feeling of trying to replace that and I believe he believes in this journey.. So I am in.
Technology has advanced but we don't need high end graphics.. nostalgia is key but the door is time and who will spend there time playing Pokemon at 30+ years of age which is the ideal demographic.. 25+ I'm 30 lol anyway..
Monetize the game in a way that the hard work that players put in will pay dividends.. So REAL WORLD trading should be in the thought process.. This will obviously not need to be done direct as a dev but give ease of access to send/receive gold and Pokemon with gambling activities and raffles.. make a Pokemon economy that can fluctuate due to player demands.. offer features that devs make but dont over power them so people earn 50m an hour for example you want 1m to be hard to get but if you invested money or time to get a team of pokemon that can earn you in game money that you could sell would be phenomenal..
so i build a team and learn the game.. become the best pokemon catcher I then have bred the creme dela creme of pokemon.. I have a set of pokemon that earn me 10m an hour.. that should be financially be able to rewarded for any and all players at any stage of there journey... You would put in time if you knew if you found this pokemon and that Pokemon at this and that level I can hunt for this and that Pokemon using perks like this and that which over time I can then make x amount of coins today and I can sell that for x amount of £\€\¥\$ you would then also be able to take that to gambling activities in game and win x amount in game which you know is worth x amount in real life ... GAME CHANGING
We are not allowed to do this by rights anyway... So why not do it properly .. simple graphics with a value will make this the best experience of pokemon.
Imagine 1m of in game gold = 1$
If you keep this in your framework we will change people's lives across the world..
1m should be hard to attain until you do certain things right over a long period of time that if you no lifed 6 months of this game you could farm 2m an hour or something like that because people could farm in game and be a great pokemon collector.. they then can spend to breed.. spend to get clothing or unique pieces.. gamble.. gambling..
Gambling will give the economy the way that if someone no lifed and then can earn 2m which is let's say 2$ that isn't life changing however with the gambling aspect you could play at a in-game casino hosted by players.
The reason you do this is because rich people will need to spend money as well.. that's where if you install this into framework.. Accessories.. selling roulette tables in game for real money.. player buys roulette table.. player can hire someone to host. You can buy space in the casino owned by who? Yourselves.. tax the in-game coin.. sell the coin to an outside source ... Dividends.
I would be able to talk in depth with how to create an in game economy which can be monetized with the psychology of why it would work.. if you can copy and paste this into a block chain like Binance then I'll do whatever I can to help.
I hope Patrouski is right on this.. I hope we can talk I have no experience about making a game.. I played OSRS hard for YEARS.. a black market felt naughty.. bring the black market with ease of access.. charge $5 a month for subscriber they get perks and a free bronze raffle ticket.. charge 10$ perks and silver ticket .. $20 perks and gold ticket... Hold a raffle in game every week ... Giftcards as prizes... The subscriber ticket can be bought with in game currency also.. that's how you make your own economy.. more in depth obviously due to sinking cash and cash to be abundant but not which causes a buyers and sellers market... More buyers than sellers is a flourishing economy... Implement it in framework early to subliminally lead people into paying 20$ so they earn more than 20$ back..
I can keep going on but the picture is .. monetizing people's time which means they aren't playing a game... They are earning money..
I don't tell people I want to play Pokemon.. you look like a weirdo.. 30 years of age playing cartoons is silly .. however you monetize that.. im catching this Pokemon and everytime i catch him i get 50p.. ill tell everyone
Much love.
Technology has advanced but we don't need high end graphics.. nostalgia is key but the door is time and who will spend there time playing Pokemon at 30+ years of age which is the ideal demographic.. 25+ I'm 30 lol anyway..
Monetize the game in a way that the hard work that players put in will pay dividends.. So REAL WORLD trading should be in the thought process.. This will obviously not need to be done direct as a dev but give ease of access to send/receive gold and Pokemon with gambling activities and raffles.. make a Pokemon economy that can fluctuate due to player demands.. offer features that devs make but dont over power them so people earn 50m an hour for example you want 1m to be hard to get but if you invested money or time to get a team of pokemon that can earn you in game money that you could sell would be phenomenal..
so i build a team and learn the game.. become the best pokemon catcher I then have bred the creme dela creme of pokemon.. I have a set of pokemon that earn me 10m an hour.. that should be financially be able to rewarded for any and all players at any stage of there journey... You would put in time if you knew if you found this pokemon and that Pokemon at this and that level I can hunt for this and that Pokemon using perks like this and that which over time I can then make x amount of coins today and I can sell that for x amount of £\€\¥\$ you would then also be able to take that to gambling activities in game and win x amount in game which you know is worth x amount in real life ... GAME CHANGING
We are not allowed to do this by rights anyway... So why not do it properly .. simple graphics with a value will make this the best experience of pokemon.
Imagine 1m of in game gold = 1$
If you keep this in your framework we will change people's lives across the world..
1m should be hard to attain until you do certain things right over a long period of time that if you no lifed 6 months of this game you could farm 2m an hour or something like that because people could farm in game and be a great pokemon collector.. they then can spend to breed.. spend to get clothing or unique pieces.. gamble.. gambling..
Gambling will give the economy the way that if someone no lifed and then can earn 2m which is let's say 2$ that isn't life changing however with the gambling aspect you could play at a in-game casino hosted by players.
The reason you do this is because rich people will need to spend money as well.. that's where if you install this into framework.. Accessories.. selling roulette tables in game for real money.. player buys roulette table.. player can hire someone to host. You can buy space in the casino owned by who? Yourselves.. tax the in-game coin.. sell the coin to an outside source ... Dividends.
I would be able to talk in depth with how to create an in game economy which can be monetized with the psychology of why it would work.. if you can copy and paste this into a block chain like Binance then I'll do whatever I can to help.
I hope Patrouski is right on this.. I hope we can talk I have no experience about making a game.. I played OSRS hard for YEARS.. a black market felt naughty.. bring the black market with ease of access.. charge $5 a month for subscriber they get perks and a free bronze raffle ticket.. charge 10$ perks and silver ticket .. $20 perks and gold ticket... Hold a raffle in game every week ... Giftcards as prizes... The subscriber ticket can be bought with in game currency also.. that's how you make your own economy.. more in depth obviously due to sinking cash and cash to be abundant but not which causes a buyers and sellers market... More buyers than sellers is a flourishing economy... Implement it in framework early to subliminally lead people into paying 20$ so they earn more than 20$ back..
I can keep going on but the picture is .. monetizing people's time which means they aren't playing a game... They are earning money..
I don't tell people I want to play Pokemon.. you look like a weirdo.. 30 years of age playing cartoons is silly .. however you monetize that.. im catching this Pokemon and everytime i catch him i get 50p.. ill tell everyone
Much love.