It is forbidden to operate mechanically in all player behaviors, and the game is for entertainment, not work, and it is not allowed to trade in the dark.
The first is the prohibition of behavior, which sets a time limit or a system of stamina.
The second is resource prohibition, one account has multiple roles, currency can be transferred to the public resource library (bank), resources cannot, with the passage of time for multiple accounts, there must be a debuff, and the return is diminishing.
The third is the prohibition of trading, any currency transaction must be equivalent to the transaction, and the fluctuation range must be limited (such as about 10% of the value of the item itself).
Proper playtime, more players' time.
The first is the prohibition of behavior, which sets a time limit or a system of stamina.
The second is resource prohibition, one account has multiple roles, currency can be transferred to the public resource library (bank), resources cannot, with the passage of time for multiple accounts, there must be a debuff, and the return is diminishing.
The third is the prohibition of trading, any currency transaction must be equivalent to the transaction, and the fluctuation range must be limited (such as about 10% of the value of the item itself).
Proper playtime, more players' time.