Hi, this rant is constructive criticism with the aim to improve the game, nothing personal <3
Starting off with the positives of the event:
It was short and sweet, as it should be. Long hour questing will have players lose interest especially if they are a bit clueless of what is happening.
The mechanics - mining, ice fishing, moving boulders, cutting trees are great. It's good to keep them this way and not require HMs for stuff like this.
Reward - santa hat, something cosmetic is always good to have as a reward, to not give mechanical advantage to those that have to miss / missed an event. Exclusive event rewards should always be cosmetic IMO. (Unless it is retrievable in other ways)
Mini Games - (Whack a Mole, Gamba Roulette) - unexpected to have these but they are a good addition.
Boulder Puzzles / Ice Skating - as a puzzle hater, I didn't mind these at all. On the contrary , enjoyed them especially the boulder ones.
Now the 'rant' begins
Whack-a-mole - Add more feedback - Show timer, show some kind of visual when a diglett is hit (like 'zzz' symbol or something above it) - as sometimes I click on it, I am just staring till it is gone and probably the key press wasn't recognized and I lost that point.
Ice fishing - with the amount of people in same spot, I couldn't even tell that they were popping up - felt completely lost in this part - not sure if you can add 'visual tutorial' in the quest log.
Mini games - 'Add play again after each match' to skip through 80% of the dialogue.
Quest Log - Group them by 'map' (Main city or something) - to know where to progress / return the quest on finalization -(for future releases ofc as right now we are within 1 town)
Quest Log - Show who actually gave you the quest. (NPC Name, Town / Route Name)
Give NPCs Label above their heads with different text font & colour to be more recognizable and easier to locate the npc we need.
Make trainer card resizable and able to shift it around. (Useful to track our skill levels for example while doing that activity. example : tracking mining level)
Press escape to close current open windows
Pushing rocks- Not sure if the mechanic is buggy but right now I have no control when the rocks move, therefore I would suggest that the interaction for each rock to move should be manual... its annoying to manually click each time sure but its less room for error. ( or make it a toggleable option)
Reconfigurable keybinds... right now the interactions are just not natural and would like a way to change this asap (even if there is a config file and I can manually change for the time being)
On a final note, would like to add thanks for doing this christmas event, it was enjoyable for what the game can currently offer. Looking forward for the next ones. Merry Christmas everyone <3
Starting off with the positives of the event:
It was short and sweet, as it should be. Long hour questing will have players lose interest especially if they are a bit clueless of what is happening.
The mechanics - mining, ice fishing, moving boulders, cutting trees are great. It's good to keep them this way and not require HMs for stuff like this.
Reward - santa hat, something cosmetic is always good to have as a reward, to not give mechanical advantage to those that have to miss / missed an event. Exclusive event rewards should always be cosmetic IMO. (Unless it is retrievable in other ways)
Mini Games - (Whack a Mole, Gamba Roulette) - unexpected to have these but they are a good addition.
Boulder Puzzles / Ice Skating - as a puzzle hater, I didn't mind these at all. On the contrary , enjoyed them especially the boulder ones.
Now the 'rant' begins
Whack-a-mole - Add more feedback - Show timer, show some kind of visual when a diglett is hit (like 'zzz' symbol or something above it) - as sometimes I click on it, I am just staring till it is gone and probably the key press wasn't recognized and I lost that point.
Ice fishing - with the amount of people in same spot, I couldn't even tell that they were popping up - felt completely lost in this part - not sure if you can add 'visual tutorial' in the quest log.
Mini games - 'Add play again after each match' to skip through 80% of the dialogue.
Quest Log - Group them by 'map' (Main city or something) - to know where to progress / return the quest on finalization -(for future releases ofc as right now we are within 1 town)
Quest Log - Show who actually gave you the quest. (NPC Name, Town / Route Name)
Give NPCs Label above their heads with different text font & colour to be more recognizable and easier to locate the npc we need.
Make trainer card resizable and able to shift it around. (Useful to track our skill levels for example while doing that activity. example : tracking mining level)
Press escape to close current open windows
Pushing rocks- Not sure if the mechanic is buggy but right now I have no control when the rocks move, therefore I would suggest that the interaction for each rock to move should be manual... its annoying to manually click each time sure but its less room for error. ( or make it a toggleable option)
Reconfigurable keybinds... right now the interactions are just not natural and would like a way to change this asap (even if there is a config file and I can manually change for the time being)
On a final note, would like to add thanks for doing this christmas event, it was enjoyable for what the game can currently offer. Looking forward for the next ones. Merry Christmas everyone <3