How to enter coloured fontsThat was a rate purely for the test, that won't be our actual rate on launch.
I think we can all agree that PokeMMO's value of 1:30,000 is likely the upper-limit of what we'd collectively like to see in a PokemonMMO. We almost certainly won't be making shinies any rarer than that figure.In yesterday's test I spent 30 minutes in the lab and got three shiny pokemon I think the difficulty of getting them is too low, it can easily cause a shiny pokemon to lose it's original value, the probability should be set to 1/8000-16000 which needs to be a reasonable value
unpopular opinion, 1/30k is fine xdI think we can all agree that PokeMMO's value of 1:30,000 is likely the upper-limit of what we'd collectively like to see in a PokemonMMO. We almost certainly won't be making shinies any rarer than that figure.
Your guess of between 1:8,000 - 1:16,000 is reasonable; however, consider the following:
I'm personally like to see higher odds than those you have estimated, but only time will tell. Whether or not we publicly release those odds to the community, is another matter entirely.
- The higher the odds of the shiny, the less likely players are to find a shiny; therefore, the shiny is more valuable, both sentimentally (the journey required to get to that shiny was long and arduous), and monetarily (the less shinies are available on the market, the more valuable they are [ala Supply & Demand]).
- The lower the odds of the shiny, the more likely players are to find a shiny, making shinies more common and devaluing their worth as a collective.
I kind of like the idea of keeping you all guessing.
And the shiny egg hunt?As Alycia mentioned in her FAQ Post...
What will the Shiny Rate be?
- Our finalized Shiny Rate has been locked in. The final rate will be 1/20,480, and will feature a pity system.
- The Pity System will decrease the overall rate, as opposed to instantly giving you the shiny. As an example, if you were to encounter 500 Pikachu, the pity system will then start scaling down the overall rate, to where it would become 1/20,230.
- The Pity System works on specific Pokemon. So for example, encountering 500 Pikachu increases the odds to encounter a Shiny Pikachu, but will not affect the odds for a Shiny Pidgey (unless you have encountered Pidgeys).
- Boosts will be available through gameplay and donations.
So, slightly less than the previously discussed PokeMMO rate of 1:30,000. But higher than the original poster described in their post.
Feel free to continue the discussion in this thread, regarding this topic, as the FAQ post is an Announcement post and therefore has replies turned off.
Shiny rates TBD; however, Breeding highly likely won't be done in the traditional Pokemon format.And the shiny egg hunt?
When you say odds can change with gameplay is that just referring to the pity system or are there other mechanics that will affect it?As Alycia mentioned in her FAQ Post...
What will the Shiny Rate be?
- Our finalized Shiny Rate has been locked in. The final rate will be 1/20,480, and will feature a pity system.
- The Pity System will decrease the overall rate, as opposed to instantly giving you the shiny. As an example, if you were to encounter 500 Pikachu, the pity system will then start scaling down the overall rate, to where it would become 1/20,230.
- The Pity System works on specific Pokemon. So for example, encountering 500 Pikachu increases the odds to encounter a Shiny Pikachu, but will not affect the odds for a Shiny Pidgey (unless you have encountered Pidgeys).
- Boosts will be available through gameplay and donations.
So, slightly less than the previously discussed PokeMMO rate of 1:30,000. But higher than the original poster described in their post.
Feel free to continue the discussion in this thread, regarding this topic, as the FAQ post is an Announcement post and therefore has replies turned off.
To your first question: Both.When you say odds can change with gameplay is that just referring to the pity system or are there other mechanics that will affect it?
And regarding the pity system. Do all the different pokemon rates go back to 1/20480 after finding ANY shiny or are my odds boosted forever until I find a shiny of that particular species?
在昨天的测试中,我在实验室里花了 30 分钟,得到了三只闪亮的口袋妖怪,我认为获得它们的难度太低了,很容易导致闪亮的口袋妖怪失去它的原始价值,概率应该设置为 1/8000-16000,这需要是一个合理的
Is 1/20230 the minimum or could you theoretically get so unlucky that your pity score drops to a near guaranteed shiny ?As Alycia mentioned in her FAQ Post...
What will the Shiny Rate be?
- Our finalized Shiny Rate has been locked in. The final rate will be 1/20,480, and will feature a pity system.
- The Pity System will decrease the overall rate, as opposed to instantly giving you the shiny. As an example, if you were to encounter 500 Pikachu, the pity system will then start scaling down the overall rate, to where it would become 1/20,230.
- The Pity System works on specific Pokemon. So for example, encountering 500 Pikachu increases the odds to encounter a Shiny Pikachu, but will not affect the odds for a Shiny Pidgey (unless you have encountered Pidgeys).
- Boosts will be available through gameplay and donations.
So, slightly less than the previously discussed PokeMMO rate of 1:30,000. But higher than the original poster described in their post.
Feel free to continue the discussion in this thread, regarding this topic, as the FAQ post is an Announcement post and therefore has replies turned off.
The 1/20230 was just an example afaik, it goes lower than that, it does have a cap, although I dont know if they've revealed what the cap is gonna be yet, dont think so.Is 1/20230 the minimum or could you theoretically get so unlucky that your pity score drops to a near guaranteed shiny ?
On a slightly different note I'm curious why the game went with a pity system from a game design standpoint. Not because I disagree but just that game design topics like this are interesting to me. I dont really know the pros/cons of a system like this but I'm curious as to what could cause pokemmo, for example, to be so vehemently against adding one.
TL;DR: The cap has been revealed to be 1/20,230 in the FAQ. I'd like to see the cap be closer to the traditional games of 1/8192, but the pity system should only be in effect after the player has 20,480 encounters for a specific pokemon. I want the pity system to have a purpose/feel rewarding.The 1/20230 was just an example afaik, it goes lower than that, it does have a cap, although I dont know if they've revealed what the cap is gonna be yet, dont think so.
The shiny odds to raising from 1/20,480 to 1/20,230 seems too minuscule of a system even to be relevant.