Understandable. But i think it would be a good idea to make some of the legendaries obtainable, for example in certain events or something.We do plan to make Legendaries obtainable in some form, for a minimum of PokeDex āSeenā and āCaughtā completion, but they will be exclusive to dungeons and raids. Any caught Legendaries will only be temporary party members, ala King-of-the-Hill. You won't be keeping them permanently.
I appreciate and understand your perspective, but we intend to do something fairly novel to the Legendaries, and having players own them permanently wouldn't fit both the story nor the world we are creating.Understandable. But i think it would be a good idea to make some of the legendaries obtainable, for example in certain events or something.
I see. That's reasonable, thank you for your time JackI appreciate and understand your perspective, but we intend to do something fairly novel to the Legendaries, and having players own them permanently wouldn't fit both the story nor the world we are creating.
Additionally, owning Legendaries would largely impact both the PvP META, and your PvE experience.
It is a decision that has been finalised by the team, and one I stand behind whole heartedly.
I appreciate and understand your perspective, but we intend to do something fairly novel to the Legendaries, and having players own them permanently wouldn't fit both the story nor the world we are creating.
Additionally, owning Legendaries would largely impact both the PvP META, and your PvE experience.
It is a decision that has been finalised by the team, and one I stand behind whole heartedly.
Appealing to a wide range of players yet you cast aside a large chunk of Pokemon MMO fans who want to be able to obtain legendary pokemons and keep them forever?If it was intransigence, I would not be having open communication about this topic. But thank you for teaching me a new word today.
Perhaps we need to read my post again and understand this comes from a mixture of reasoning, not just lore/world-building. The Legendary Dungeon mechanic being the main one; the Raid feature being another (admittedly not previously mentioned outside of the community Discord).
Your argument that PvP is the most important aspect of a Pokemon MMO is extremely revealing. Some players would agree with you, others would not.
This game is designed to appeal to a wide range of players, not just the Pokemon MMO PvP community. Perhaps Pokemon Showdown would be more your speed?
Wide range does not equal all. If you want to own Legendaries, then PokeForce isnāt for you.From post: All things PVP, electric boogaloo
Appealing to a wide range of players yet you cast aside a large chunk of Pokemon MMO fans who want to be able to obtain legendary pokemons and keep them forever?
I see no real incentive sinking my time into playing your game over your biggest competitor PokeMMO. I wish for your game's success but if you're not going to satisfy the painpoints current PokeMMO players are experiencing at the moment, you won't have a sustainable playerbase. I might be wrong but considering that the only novel things that you are introducing are quests and skills, I don't have faith.
Good luck.
I might be wrong but considering that the only novel things that you are introducing are quests and skills, I don't have faith.
What do you think about the egendaries/mythicals act in Pokeforce just as Paimon act in Genshin ? Alternatively, we can associate them with Hms.I hope we can have some egendaries/mythicals that players can hold, completely abandoning their fighting function and only retaining their following and interaction functions, just like Paimon in Genshin Impact.I hope the team at pokeforce will consider this idea.
Thanks for your reply.Wide range does not equal all. If you want to own Legendaries, then PokeForce isnāt for you.
If your entire decision-making process about whether or not to play this game boils down to āBut can I own Legendaries though?ā then I suggest you go play Sword and Shield.
This design decision is highly unlikely to change in the near future.
Additionally, if you think PokeForceās only novel features are quests and skills, I would politely ask you to re-read the Roadmap as youāre either being ignorant or deliberately disingenuous; Iām hoping itās the former, hence my suggestion.
You have literally defined the word novel. The features have never been added to a Pokemon MMO before, thus these are novel. I understand that, yes, these are conventional features of a traditional MMO game but my point is that these features are still novel as no other Pokemon MMO game has added these features before.Yes, they're adding two of the most important MMO features into a series that has never had them before. These aren't novel things and are the most important features to an MMO. The baseline to build upon with other features that are all in a roadmap that you clearly haven't bothered to look at.
Simply put, Legendaries are unbalanced in nature, by design because it doesn't matter in a game like Pokemon. Turn it into an MMO where balance is the key feature for game health? Legendaries are an issue to say the least. If implemented, end game viability would be solely legendaries and incredibly boring.