Hello, PokéForce community!
Welcome to our quarter 2 State of the Game, where we’ll be going over a few exciting things! We’d like to showcase the progress on our transition to Godot, a few sneak peeks of our map, music, and more. We know you have a lot of burning questions, so let’s address those first.
Yes! We can confirm that we are still making PokéForce. Development has not stopped since the last announcement back in mid-February. We know you have all been very patient thus far and we’d like to start off by saying that overall, progress is good. Quality is our current goal and that’s something that is only becoming more important as the project ages.
In our last announcement, we showed off some simple mechanics such as movement and our chatbox. Since then, @Rebecca has continued to lead the charge on the Godot client and has implemented more features, such as networking and multiplayer. These are important elements in order to interface the client with the server, and it has fed into our ability to carry on with our content development.
Some of the benefits of Godot have already been realized, including our UI development. A massive benefit that we have taken advantage of so far has been out-of-the-box controller support, which has allowed us to keep it in mind when developing our UX. A great example of this is our inventory system overhaul, where instead of your bag being a static bar, it is now able to be interacted with either your mouse wheel or trigger buttons on your controller.
Overall, UI development in Godot has been much more enjoyable, and more effective than our LibGDX counterpart. We're excited to keep moving forward with Godot in this regard!
We're happy to announce the following changes and additions:
Unfortunately, we have had to say goodbye to:
We as a team can safely say that things are underway, we’ve got quite a few staff members interested in learning different aspects of the engine so that they can further assist with development of content within the game. Below you can see some of the various things we’ve got created for the next demo:
New Bark Town
View attachment new bark town official - 2024-01-04, 6.35 PM.mp3
Route 29
View attachment Route 29 - Pokéforce OST - Tater.mp3
Cherrygrove City
View attachment Cherrygrove - Pokéforce OST - Tater.mp3
Route 31
View attachment Route 30_31 day.mp3
Additionally, we’ve also got plans for a subsystem of content called the Job Board. This includes shorter length tasks/goals that you can do over the course of your game play. @Vizaryll and @Kildaru have written somewhere in the ballpark of 100-150 different tasks to fill up this board.
We can’t give a confirmed date for a demo, we know you are excited… and we are too, summer will be an exciting time.
We want to thank you all for being patient with us, as stated above. We know it’s been a while. Ideally, we’re looking to push out one of these types of announcements at least every two months, but it all depends on what we’ve got going on and if we have something to say at the time.
Regarding the recent actions made by a certain company that we’re all aware of, we aren’t going anywhere. We’re monitoring the situation with said company closely, and we don’t feel like there is anything to worry about at this stage. Just so everyone is clear: PokéForce is not going anywhere; it will be released, and it will be epic!
Until next time,
Team PokéForce
Welcome to our quarter 2 State of the Game, where we’ll be going over a few exciting things! We’d like to showcase the progress on our transition to Godot, a few sneak peeks of our map, music, and more. We know you have a lot of burning questions, so let’s address those first.
Are you guys still making PokéForce?
Yes! We can confirm that we are still making PokéForce. Development has not stopped since the last announcement back in mid-February. We know you have all been very patient thus far and we’d like to start off by saying that overall, progress is good. Quality is our current goal and that’s something that is only becoming more important as the project ages.
What has happened so far this year?
PokéForce Technical Update
In our last announcement, we showed off some simple mechanics such as movement and our chatbox. Since then, @Rebecca has continued to lead the charge on the Godot client and has implemented more features, such as networking and multiplayer. These are important elements in order to interface the client with the server, and it has fed into our ability to carry on with our content development.
Some of the benefits of Godot have already been realized, including our UI development. A massive benefit that we have taken advantage of so far has been out-of-the-box controller support, which has allowed us to keep it in mind when developing our UX. A great example of this is our inventory system overhaul, where instead of your bag being a static bar, it is now able to be interacted with either your mouse wheel or trigger buttons on your controller.
Overall, UI development in Godot has been much more enjoyable, and more effective than our LibGDX counterpart. We're excited to keep moving forward with Godot in this regard!
Noteworthy PokéForce Team Updates
We're happy to announce the following changes and additions:
- @Bee rejoins the PokéForce Development Team, returning to his position as a programmer!
- Bee has taken up the mantle by working with @Triston on our battle engine, assisting with our Godot transition, and providing his expertise to our team.
- @Vizaryll was promoted to Project Coordinator!
- The Project Coordinator role was created to ensure inter-team communication, effective distribution of tasks, and the management of deadlines to promote personal accountability.
- @Lin joined the Design Team as our in-house PvP Coordinator.
- The PvP Coordinator role was established to bridge the gap between the PvP Community and the Development Team.
Unfortunately, we have had to say goodbye to:
- @Kesshoketsu (Manager) - Personal scheduling reasons.
- @Eva (Sprite Artist) - Personal scheduling reasons.
Additional PokéForce Content
- @Rebecca's Dev Diary shows a few different facets of Godot, we recommend you check it out. You can read all about it here!
- Our amazing Community Guides have been hosting weekly events on our community Discord, such as Zorua's Illusion Thursday and Triviakazam Tuesday.
What can we look forward to next?
Next Demo Update
We as a team can safely say that things are underway, we’ve got quite a few staff members interested in learning different aspects of the engine so that they can further assist with development of content within the game. Below you can see some of the various things we’ve got created for the next demo:
- More than 25 music tracks, composed by @Jenonen, and @Tater Mctater.
New Bark Town
View attachment new bark town official - 2024-01-04, 6.35 PM.mp3
Route 29
View attachment Route 29 - Pokéforce OST - Tater.mp3
Cherrygrove City
View attachment Cherrygrove - Pokéforce OST - Tater.mp3
Route 31
View attachment Route 30_31 day.mp3
- More than 20 quests, written by @Cpt Lavender, @Vizaryll, and @Kildaru.
- Multiple custom sprites, created by @Eva.
- The mapping for the demo was completed by @Cpt Lavender!
Additionally, we’ve also got plans for a subsystem of content called the Job Board. This includes shorter length tasks/goals that you can do over the course of your game play. @Vizaryll and @Kildaru have written somewhere in the ballpark of 100-150 different tasks to fill up this board.
We can’t give a confirmed date for a demo, we know you are excited… and we are too, summer will be an exciting time.
Closing Remarks
We want to thank you all for being patient with us, as stated above. We know it’s been a while. Ideally, we’re looking to push out one of these types of announcements at least every two months, but it all depends on what we’ve got going on and if we have something to say at the time.
Regarding the recent actions made by a certain company that we’re all aware of, we aren’t going anywhere. We’re monitoring the situation with said company closely, and we don’t feel like there is anything to worry about at this stage. Just so everyone is clear: PokéForce is not going anywhere; it will be released, and it will be epic!
Until next time,
Team PokéForce